"Angry Armadillo"

(Revisiting)

Early development

I was asked to make a mascot character for a new film company. Something to play at the begining and end of their films and projects. I was given free reign to concept something on my own. So instead of working from sketches or notes I just dove right into ZBrush and started mocking something up.

Unfortunately the company changed hands and the request was dropped, so the character was never finished.

I decided to revisit him as a fun personal project. Primarily just a fun character to experiment on. Sculpted in ZBrush and Maya, rendered with Arnold.

 

cocked

Romeo

Pointing

 

 

Work in Progress Examples

rig

 

 

 

cu

 

 

 

 

 

 

Here are some closeups of his vest.

 

 

Angry Armadillo Loop from Jay Garrison on Vimeo.

 

Timelapse of the first sculpting session.

Armadillo Timelapse1 from Jay Garrison on Vimeo.

 

Screenshots of setting up the sculpt.

 

Early Zbrush Conecpting

 

Props. He will ultimately have a vest, sunglasses, and holsters for multiple hand guns.